🔗 Share this article Zack Fair Demonstrates That Magic: The Gathering's Crossover Sets Can Tell Powerful Stories. A major element of the charm within the *Final Fantasy* Universes Beyond set for *Magic: The Gathering* comes from the way numerous cards tell well-known tales. Cards like the Tidus, Blitzball Star card, which provides a glimpse of the hero at the beginning of *Final Fantasy 10*: a celebrated Blitzball pro whose signature move is a specialized shot that takes a defender out of the way. The card's mechanics mirror this in nuanced ways. This type of storytelling is found across the whole Final Fantasy set, and some are not joyful stories. Some are heartbreaking reminders of emotional events fans continue to reflect on decades later. "Powerful stories are a vital component of the Final Fantasy legacy," explained a senior designer involved with the project. "The team established some broad guidelines, but ultimately, it was largely on a individual basis." Even though the Zack Fair card may not be a competitive powerhouse, it stands as one of the set's most elegant instances of flavor by way of mechanics. It artfully reflects one of *Final Fantasy 7*'s most important dramatic moments brilliantly, all while capitalizing on some of the expansion's core systems. And even if it avoids revealing anything, those familiar with the saga will quickly recognize the significance behind it. How It Works: A Narrative in Play At a cost of one mana of white (the alignment of good) in this set, Zack Fair has a base power and toughness of 0/1 but enters with a +1/+1 marker. For the cost of one generic mana, you can sacrifice the card to grant another ally you control protection from destruction and move all of Zack’s counters, as well as an Equipment, onto that target creature. This design portrays a moment FF fans are all too familiar with, a moment that has been revisited multiple times — in the original *FF7*, *Crisis Core*, and even new retellings in *FF7 Remake*. But somehow it hits with equal force here, expressed solely through rules text. Zack makes the ultimate sacrifice to save Cloud, who then takes up the Buster Sword as his own. The Story Behind the Scene A bit of backstory, and here is your *FF7* spoiler alert: Prior to the main events of the game, Zack and Cloud are gravely wounded after a confrontation with Sephiroth. Following years of testing, the duo break free. The entire time, Cloud is barely conscious, but Zack makes sure to look after his companion. They finally arrive at the outskirts outside Midgar before Zack is fatally wounded by Shinra soldiers. Presumed dead, Cloud subsequently grabs Zack’s Buster Sword and takes on the role of a elite SOLDIER, which leads right into the start of *FF7*. Simulating the Moment on the Game Board In a game, the card mechanics essentially let you relive this entire sequence. The Buster Sword appears as a strong piece of equipment in the collection that requires three mana and provides the wielding creature +3/+2. So, for a total of six mana, you can make Zack into a solid 4/6 while the Buster Sword attached. The Cloud, Midgar Mercenary also has clear interaction with the Buster Sword, enabling you to look through your library for an artifact card. Together, these three cards unfold in this way: You play Zack, and he gains the +1/+1 counter. Then you play Cloud to fetch the Buster Sword from your deck. Then you summon and give it to Zack. Because of the way Zack’s key mechanic is worded, you can potentially use it in the middle of battle, meaning you can “intercept” an attack and trigger it to cancel out the attack completely. Therefore, you can perform this action at any time, passing the +1/+1 counter *and* the Buster Sword to Cloud. He subsequently becomes a strong 6/4 that, each time he strikes a player, lets you gain card advantage and cast two cards at no cost. This is exactly the kind of moment meant when talking about “flavorful design” — not revealing the scene, but letting the gameplay trigger the recollection. Extending Past the Main Interaction But the narrative here is deeply satisfying, and it reaches past just these cards. The Jenova, Ancient Calamity appears in the set as a creature that, at the start of combat, puts a number of +1/+1 counters on a target creature, which then becomes a Mutant. This kind of implies that Zack’s starting +1/+1 token is, in a way, the SOLDIER treatment he received, which included modification with Jenova cells. It's a small nod, but one that cleverly connects the entire SOLDIER program to the +1/+1 counter mechanic in the expansion. This design avoids showing his end, or Cloud’s confusion, or the stormy cliff where it happens. It doesn't have to. *Magic* lets you recreate the moment for yourself. You choose the sacrifice. You hand over the legacy on. And for a short instant, while engaged in a strategy game, you remember why *Final Fantasy 7* remains the most beloved game in the franchise ever made.