The Creators of Baldur's Gate 3 Details Its Use of AI Tools for Upcoming Divinity

The team behind hit titles like Baldur's Gate 3 and Divinity: Original Sin just unveiled its upcoming project, generating a wave of hype within the player base. However, follow-up remarks from the studio's co-founder have brought clarity to the discussion, focusing on the team's philosophy toward generative artificial intelligence.

A Tool for Ideation, Not Replacement

In a latest message, the studio's founder outlined that the team is utilizing AI technology for specific preliminary tasks. These include developing PowerPoint slides, generating initial visual ideas, and creating temporary text.

Importantly, Vincke emphasized that the end material in the game will be crafted solely by actual creatives. "We are developing every line ourselves," he affirmed.

We are continuously expanding our pool of writers and are busily putting together dedicated writer rooms.

Given that visual development is being specifically called out — we right now have 23 artistic staff and have job openings for additional creatives.

All our efforts we do is additive and aimed at having people spend more time on actual creation.

Every ML tool used well is additive to a artist's workflow, not a replacement for their talent.

Addressing Concerns and Clarifying the Vision

The revelation of AI usage initially generated backlash among some the player base. In reaction, Vincke provided additional elaboration on social media.

"We use machine learning to gather inspiration, just like we use search engines and reference books," he stated. "During the conceptual brainstorming phase we use it as a basic framework for composition which we then replace with authentic artwork."

He noted, "Larian brings on talent for their creative vision, not for their willingness to execute what a algorithm proposes."

Three Pillars of Practical Application

Vincke had previously detailed the studio's targeted method to AI and ML, defining its use into three main areas:

  • Automation of Tedious Tasks: Areas like motion capture cleaning, dialogue cleanup, and Larian-specific work like adapting animations for different models.
  • Fast-Tracked Experimentation: Using systems to quickly build basic versions of scenarios to experiment with concepts before expensive implementation.
  • Future Potential for Gameplay: Investigating how AI could in the future facilitate emergent player agency, particularly in simulating dynamic reactions in a vast role-playing world.

He specifically affirmed that key artistic domains — including music composition — are not areas where the company is replacing artistic talent. In fact, Larian is recruiting more in these very roles.

"Larian is not launching a game with AI-generated content, and we are certainly not planning on cutting creatives to substitute them with artificial intelligence," Vincke summarized.

Melissa Casey
Melissa Casey

Mira is a seasoned gaming strategist and content creator, passionate about helping players maximize their in-game performance and achievements.